Put Simic Growth Chamber down, ignore the Kodama trigger, bounce Simic Growth Chamber back to your hand, then put it back down the last Scute Swarm you make through Kodama

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Following this spell immediately with a 1-mana cantrip, removal spell, or even a 1-drop creature should be a very good turn for you, whether you make tokens or spread +1/+1 counters around
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