Using the Shift ability, it can be played for only four ink, and will block opponents from being able to use any newly inked cards on turns when Daisy is exerted
I assumed I just hadnt gotten to that point in the story yet, but after beating the game, Im still left scratching my head a bit

Release date: 2025-06-13 Summon: Bahamut Ultima, Origin of Oblivion Adelbert Steiner Aerith Gainsborough Aerith Rescue Mission Ambrosia Whiteheart Ashe, Princess of Dalmasca Auron's Inspiration Battle Menu Cloud, Midgar Mercenary Cloudbound Moogle Coeurl Crystal Fragments Summon: Alexander The Crystal's Chosen Delivery Moogle Bahamut, Warden of Light Dion, Bahamut's Dominant Dragoon's Lance Dwarven Castle Guard Fate of the Sun-Cryst From Father to Son G'raha Tia Gaelicat Machinist's Arsenal Magitek Armor Magitek Infantry Minwu, White Mage Moogles' Valor Paladin's Arms Phoenix Down Restoration Magic Cooking Campsite Sidequest: Catch a Fish Slash of Light Snow Villiers Stiltzkin, Moogle Merchant Summon: Choco/Mog Summon: Knights of Round Summon: Primal Garuda Ultima Hydaelyn, the Mothercrystal Venat, Heart of Hydaelyn Weapons Vendor White Auracite White Mage's Staff The Wind Crystal You're Not Alone Zack Fair Astrologian's Planisphere Cargo Ship Combat Tutorial Dragoon's Wyvern Dreams of Laguna Edgar, King of Figaro Eject Ether Gogo, Master of Mimicry Ice Flan Ice Magic Il Mheg Pixie Jill, Shiva's Dominant Shiva, Warden of Ice Louisoix's Sacrifice The Lunar Whale Magic Damper Matoya, Archon Elder Memories Returning The Prima Vista Qiqirn Merchant Quistis Trepe Relm's Sketching

Two of my favorites are the special land cards including the desert city of Rabanastre (from FFXII ) and the gamblers paradise Treno ( FFIX )